The music is the clock.

A two-thumb rhythm game. Hold your phone in landscape, thumbs on the glass, and hit the beat across a grid of 15 impact points. Colour tells you which hand. Shape tells you which row. Everything else is timing.

Release links go live the day the game ships.

Fifteen targets, two thumbs

Three rows of five positions, reachable without ever lifting your thumbs. A hit is a circle crossing, not a tap — you slide from one target to the next.

15

A grid, not a lane

Triangles on the top row, squares in the middle, circles at the bottom. The shape tells you the row before you read the position.

Left hand, right hand

Colour encodes the hand, doubled by the direction the note arrives from. Half-beat notes turn yellow so you see the off-beat coming.

More than a tap

Taps, holds, swipes along a path, flicks with a direction, double notes for both hands at once, and multi-taps that demand a fresh contact every time.

Original tracks

Every song is written for the game and grouped into sets, with a guided tutorial to start. Several difficulties per track, derived from the same chart.

×6

Score and multiplier

Perfect 500, Great 350, Good 150. A ten-notch gauge pushes your multiplier up to ×6 and drops it on every miss.

Progress that follows you

Scores, ranks and settings sync to your account, so a new device picks up where the last one stopped. The game itself never needs the network.

Timing you can trust

Nothing is judged on where a note looks like it is — only on when you hit it. Built-in latency calibration lines the game up with your headphones and your screen.

25 msPerfect
55 msGreat
90 msGood
beyondMiss

Screens

Captured on device, in landscape, exactly as you play it.

Gameplay: flick arrows above a red and a blue note, score and accuracy in the HUD
A white arrow means a flick — hit it, then leave the circle in that direction.
Home screen with the Tapora wordmark, set covers and a recently played list
Home — sets, favourites and what you played last.
Song screen with cover art, difficulty picker and the track list with ranks
Pick a track, pick a difficulty, check your rank.
Gameplay showing a path to follow and a hold note
Paths and holds — the thumb never leaves the glass.
Results screen: success rate, max combo, multiplier, flicks, judgement counts, score and rank
Every judgement broken down at the end of the run.

Headphones recommended.

Available in English, French, Spanish, Brazilian Portuguese and German.