A grid, not a lane
Triangles on the top row, squares in the middle, circles at the bottom. The shape tells you the row before you read the position.
A two-thumb rhythm game. Hold your phone in landscape, thumbs on the glass, and hit the beat across a grid of 15 impact points. Colour tells you which hand. Shape tells you which row. Everything else is timing.
Release links go live the day the game ships.
Three rows of five positions, reachable without ever lifting your thumbs. A hit is a circle crossing, not a tap — you slide from one target to the next.
Triangles on the top row, squares in the middle, circles at the bottom. The shape tells you the row before you read the position.
Colour encodes the hand, doubled by the direction the note arrives from. Half-beat notes turn yellow so you see the off-beat coming.
Taps, holds, swipes along a path, flicks with a direction, double notes for both hands at once, and multi-taps that demand a fresh contact every time.
Every song is written for the game and grouped into sets, with a guided tutorial to start. Several difficulties per track, derived from the same chart.
Perfect 500, Great 350, Good 150. A ten-notch gauge pushes your multiplier up to ×6 and drops it on every miss.
Scores, ranks and settings sync to your account, so a new device picks up where the last one stopped. The game itself never needs the network.
Nothing is judged on where a note looks like it is — only on when you hit it. Built-in latency calibration lines the game up with your headphones and your screen.
Captured on device, in landscape, exactly as you play it.
Available in English, French, Spanish, Brazilian Portuguese and German.